Walkthrough for game – Eclipse Works – Ariadne – Final (Bukkake)

Ariadne: Incarnation Walkthrough

A walkthrough by “Banshee’s Hand”

Read first!

The main character is “Fran.”

Barrels and pots may contain valuable items. Break them.

Once your karma score reaches 50, you’ve joined the dark side! There is no going back.

Random encounters are only available on the world map. In dungeons, you can see the prowling enemies, and fight or avoid them. If they see you, depending on your level, they may charge at you or run away.

You cannot save the game inside dungeons but you can teleport to safety by consuming a Warp Stone Fragment (one-time use) or using a Warp Stone (infinitely reusable). So, keep a small supply of Warp Stone Fragments until you purchase a Warp Stone. After that, you won’t need to rest at inns because you can teleport somewhere that lets you rest free of charge.

An agile enemy called Metal Pikuchin appears at random throughout the game world. As long as your level is under 20, it is not aggressive. It escapes the battle in under three turns. After you reach level 20, it starts attacking and stays for six turns. It has only 120 HP but reduces all damage by 90%. The reward for killing it is 777 EXP, 777 gold, and a valuable Pikuchin Bangle.

No vendor sells Fire Bomb. You can loot them from:

Phantom (Haunted Mansion, 5% drop chance)

Jelloid (Sandrite Mines, 5% drop chance)

Burning Hand (Odelion and Unknown Island, 5% drop chance)

Bug: The Dark Fencer skill is non-elemental.

Bug: Ayano’s Cane increases maximum HP, not maximum PP

Translation disclaimer

The English localization has misspelled the following words: Endor, Cordia.

Your main goal

Fran’s goal is to collect the five flames that can stop the apocalypse. There are three ways to go about it:

Good Ending: Save the world without concerning yourself with why. This ending offers enough closure. Hence, if you’re not a hardcore player, go for it without regrets.

True Ending: Discover the truth of the apocalypse and save the world!

Evil Ending: Discover the truth, join the dark side, annihilate the word, and die in the process, just because!

This guide focuses on the True Ending.

Mechanics

Attack types and elements

There are two attack types: Weapon-based and magical. Each attack may also have an affinity with the following elements: fire, ice, lightning, Holy, and Darkness. Fran’s attacks are entirely weapon-based. But her weapons may have elemental affinities. In this guide, a “physical” attack refers to a weapon-based attack with no elemental affinity.

There are four sources of elemental damages: Elemental swords, elemental skills, bombs, and enchantments.

Elemental swords like Efreet Sword and Éclair inflict elemental damages. See the “Weapons” section for details.

The following skills inflict elemental damages: Vulcan Fang (fire), Lightning Stab (lightning), Crescent Bane (ice), Sacred Cross (Holy), and Blood Weapon (Darkness). (Dark Fencer does not inflict elemental damage. It’s a bug.) Each time you invoke one of the five skills, you must consume an appropriate ingredient: Ignition powder (fire), ice crystal (ice), charged stone (lightning), holy water (Holy), and tainted soil (Darkness).

Fire bombs, ice bombs, and lightning bombs inflict elemental damages. They are rare. Nobody sells or produces them. You find a handful of them from chests hidden around the game world. You can farm fire bombs from Phantom, Jelloid, and Burning Hand.

An enchantment can bestow an elemental affinity to a non-elemental, non-poisonous weapon. Alternatively, it can make the weapon poisonous. To enchant a weapon, you need one of the following items or skills.

Item to consume

Skill to use

Effects

Duration
(Turns)

Salamander’s blood

Fire Weapon

Fire affinity,

+40% burning chance

7

Mermaid Tears

Frost Weapon

Ice affinity,

+30% freezing chance

7

Storm Stone

Thunder Weapon

Lightning affinity,

+40% paralyzing chance

7

Saint’s Ashes

Excalibur

Holy affinity,

ATK ×105%

7

Dragon Blood

Slave Drain

Darkness affinity,

ATK ×105%

7

Deadly Poison

Venom Weapon

+40% poisoning chance

7

To defend against elemental attacks, you could equip enchanted armors and accessories. For details, see their corresponding sections below. Alternatively, you could consume one of the following items that temporarily buff your elemental protection.

Item to consume

Effect

Duration
(Turns)

Ignition powder

Fire damage received ×80%

Burn-proof

7

Ice crystal

Ice damage received ×80%

Freeze-proof

7

Charged stone

Lightning damage received ×80%

Paralysis-immune

7

Holy water

Holy damage received ×80%

7

Tainted soil

Darkness damage received ×80%

Blindness-immune

7

Buffs and debuffs

This game features buffs (effects) and debuffs (ailments). It tells you how to inflict them or remove them, but doesn’t tell you what they do.

Name

Effect on the afflicted

Duration
(Turns)

Poison

Loses 5% health each turn

Forever

Burn

Loses 5% health each turn

2 or 3

Freeze

Cannot act

2

Paralysis

May randomly fail to act

3 or 4

Stun

Cannot act unless struck

2

Blind

Hit rate -15%

6

Parasite

Fran only: Loses 2% PP each turn

Forever

Fever

Fran only: Loses 20% stamina each turn

Forever

Parry

Evasion rate +100%

1

Full power

Critical damage rate +100%

Hit rate -35%

1

Chakra

Critical damage rate +100%

1

ATK Up

Damage dealt ×120%

10

DEF Up

Damage received ×80%

10

AGI Up

Agility ×150%

10

EVA Up

Evasion chance ×150%

10

CRI Up

Critical damage chance +30%

7

ATK Down

Damage dealt ×80%

5

DEF Down

Damage received ×120%

5

AGI Down

Agility ×50%

5

EVA Down

Evasion rate -100%

5

CRI Down

Critical damage rate -100%

5

Resistance Down

Rena only: Fully exposed to poison, stun, burning, freezing, and paralysis

Varies

Learning new skills

The game explains how to learn new skills but omits a few details. Each of the following increases your chance of learning new skills by one tier:

Fight with HP below 50%

Fight a boss

Consume a Revelatory Drop (mid-game)

Equip the Divine Hair Ornament (late-game)

1st area: Misthorn

Main quest

Wear the Jade Hunter clothes

Go down the stairs and talk to Fran’s grandpa

Leave the village and go northwest for the forest

Hunt the Pikuchin marked on the map

Cross the suspension bridge

Help the fat boy

Go to the holy flame area and watch what happens

Return home

Go to the raft’s docking bay

Side quest

[Q1] Cattleman: Deliver the milk to the pub owner

Reward: Deadly Poison (3x)

2nd area: [The] Great Markid Plain

Your goal in this region is to find the Sacred Flame of Wind, but that’s easier said than done. Be sure to explore the town first and talk to its many vendors. They upgrade their inventory as you complete relevant side quests.

You can buy a lottery ticket for 30 gold coins. The lottery rewards are worth the price you pay for them, but they are random. The top prize is the precious Hermes Sandals, but the chance of getting it is exactly 1/100.

You can purchase a Mercenary outfit from the local tailor for a whopping 2000G. Nothing can damage this outfit. There is no torn version of it in the game.

Main quest

To find the Sacred Flame of Wind:

Visit the legislative building. Talk to the clerk and pay attention to what she says.

Go to the town entrance for an event.

Walk east between the wall and the trees until you find a Fire Talisman. Equip it.

Return to the town and enter the underground area near the legislative building. Participate in three self-defense lessons. Then, defeat your instructor in a practice combat. The reward is a Proof of Graduation accessory. You might wish to practice outside town to gain a level or two. This might be a good time to do some side quests, e.g., Q2, Q4, Q6, or Q8. (See below.)

Travel to the Tower of Yggdrasil southeast of the town. You have to go northeast and circle around the mountains to reach the tower.

Kill the Yggdrasil Ivy guarding the entrance. You need to equip a non-elemental sword and use Salamander’s Blood in combat to set your sword aflame.

Reach the top of the tower and defeat Evil Ivy to obtain the Sacred Flame of Wind. This enemy is vulnerable to fire. So, it is best to complete the Q5 quest before fighting it. Its attacks are venomous, so bring appropriate protection.

Now that you have the flame, make sure you’ve completed every side quest in this region, except Q7. While they’re not mandatory, failing to complete them is certain to bring about a miserable gameplay experience. First, you must visit the Crescent Island and activate its portal. This step contributes towards completing the island’s optional quests, and purchasing the coveted Warp Stone. Your next destination is the Trading City in the Sandra desert. You must reach it by braving the Bone Eating Valley.

Side quests

[Q2] Item shop, girl: The shopkeeper has gone missing. You’ll find on his way to the brigands’ fort. Talk to him.

Reward: Fire bomb (3x)

[Q3] Pub, private detective: You need to investigate a haunted mansion. This quest is both difficult and rewarding. Complete Q20 first. Purchase Saint’s Ashes form the item shop. (Two or three is needed.) Travel to the Bone Eating Valley and go west. Visit the Haunted Mansion. Find the blue spirit on the second floor and return it to the statue on the first floor. Defeat the boss. (Equip a non-elemental sword and use Saint’s Ashes to add the Holy element to your sword.) Report back once you are done.

Rewards: Crescent Island’s Map (unlocks travelling to Crescent Island via a ship)

[Q4] Guild, soldier: The soldier requires you to kill troublesome boa constrictors. Travel northwest to find Gidra Mountain Trails. Kill all boas in the first area and report back.

Reward: 1000G

[Q5] Armor shop, blacksmith: The blacksmith requires you to get the Efreet Sword in the Tower of Yggdrasil. Look for an obscured path behind a tree in third level of the tower. Report back once you found the sword.

Reward: Harpy Feather

[Q6] Hospital, infirm elderly: The elderly will be standing outside the city walls soon. Talk to him while wearing torn clothes.

Reward: 500G

[Q7] Item shop, enchantress: This fire specialist requires you to defeat the Fire Titan in the Tower of Yggdrasil. There is a bridge with hanging vines on the tower’s fourth level. You need to climb down from vines to find this boss. Beware. It is extremely powerful and blows itself up when at low health. You must come prepared to withstand 250 points of fire damage. (Learning the Counter Gambit skill helps.) You must inflict ice damage too. Perhaps it is best to deal with this quest once you have an Ice Sword. Report back for the reward.

Reward: Fire Orb (accessory)

[Q8] Inn, woman: Enter the city of Markid in the state of undress. Find the woman’s Ruby Ring in the cell. Sleep. Report back.

Reward: Town Girl’s Clothes—allows you to work in the Pub’s second floor. You can earn an income from the job and win the Bunny outfit too.

[Q20] Item shop, girl, after completing Q2: Infiltrate the bandits’ stronghold dressed as a wild bandit (700G from the tailor). Alternatively, you can train Fran to the point that you can defeat all bandits in combat. But ultimately, you must fight a lone bandit in the warehouse, followed by a bandit boss and his two flunkies. Bring your Fire Bombs and the Counter Gambit skill into this fight.

Reward 1: Magic Lantern—melts those pesky magical ice barriers on the top level of the Tower of Yggdrasil and in an enclosure northeast of the Great Markid Plains (east of the bandit fortress), granting you access to assorted chests and fairy coins.

Reward 2: The item shop is now open for business.

Q6 and Q8 are the only quest in this whole game that force lewdness upon Fran.

3rd area: Crescent Island

The Crescent Island offers free lodgings, shops that sell magical items, a portal, and quests. Enemy encounters are the same as Markid. To access the Crescent Island, you need to complete Q3 first.

The Crescent Island’s currency is the Fairy coin. It’s rare and precious, so don’t buy anything on the Crescent Island unless you direly need it. The Warp Stone is a must, but Grimoires are useless. You can mint Fairy coins in Cordia once you complete the Q12 and Q24 quests.

Side quests

[Q14] Fairy Queen: The queen requires you to find a fairy under a bridge in the Trading City of the Sandra region. Talk to the fairy and report back.

Reward 1: Fairy Ring (from the lost fairy)

Reward 2: Elven Tear (from the fairy queen): Allows you to walk on the lava of the Sun Temple. (It is worthless on Odelion.)

Reward 3: A shop that sells the Small Key and the Warp Stone among its other items!

[Q21] Fairy: See the side quests section of the “5th area: Cordia’s dominion.”

[Q25] Water Spirit: See the side quests section of the “7th area: Endor, the fallen realm.”

4th area: Sandra desert

The Sandra desert’s sole settlement is the Trading City, home of Uranus the fortuneteller. She offers services for valuable gems, which you cannot afford in early game. Uranus can reduce karma but only if you keep it below 50.

Main quest

Your primary objective is to find the Sacred Flame of Earth.

Having survived the Bone Eating Valley, head east for the Trading City.

Visit Uranus the fortune teller to the northeast of the city. The visit costs 50G. Be sure to take the Sheer Panties from her chest of drawers.

Travel west toward the Bone Eating Valley’s exit, then go south. (You will see the Sun Temple across another river, but you are not going there right now.) Go east, then south, and finally southwest. Stick to the southern shoreline and keep going west, avoiding the dangerous dunes. Once you reach the southernmost point of the continent, you’ll find an area called Desert Coast. There, two treasure boxes are waiting for you.

Head north and reach the Desert Oasis, where you can save the game and activate the portal. Purchase one overpriced Dried Meat from the shop (300G). Doing so upgrades the shop’s stock the next day.

Travel east to the Sun Temple. (Walk straight eastbound.)

Bring the template’s gems to the middle, in the following arrangement. (You can find the clue for it in the Trading City’s history museum.)

North: Red

West: Purple

East: Blue

South: Green

Explore the west wing and light up all four torches there to freeze up the east wing.

Retrieve the Sun Scepter from the frozen east wing.

Go north and interact with the throne to unlock the Sun Template Altar Room.

Fight the Magic Crystal (boss) to obtain the Sacred Flame of Earth. Initially, this boss receives zero damage from poison and half damage from all other attacks. After five turns, it goes berserk, becoming vulnerable to all elements. After another five turns, it reverts to its calm state. Its attacks (Heat Ray, Vapor Blast, and Consecutive Beam) are all fire-based. So, it is best to complete the Q6 quest before fighting it.

A fight with Vivian ensues immediately. Winning is not mandatory but if you win, she gives you a Jade Pendant and guides you towards the true ending of the game. Bring anti-lightning and anti-ice consumables for this combat.

You must now make preparations for traveling to Cordia’s dominion. You need five small keys. Purchase them from the Crescent Island if you don’t have some. Your enemies will rely on fire, so take a Fire Orb. (Complete Q14, Q10, and Q7 to obtain it.) If you are on New Game+, you can also take advantage of their weakness to Poison and Darkness.

Embark a ship bound for Cordia’s dominion. Pirates will raid the ship. Each pirate has 2% chance of dropping Sailor’s Underwear. Rescue civilians and talk to them. Some of them offer freebies. Also, visit the ship’s cargo hold. Eventually, you have to defeat the pirate captain and his two lackies. Winning the battle gives you:

One of the prerequisites of the true ending (an extra scene)

The Informal Knight outfit (allows you to enter the Cordia Castle undeterred)

The pirate captain’s key

Side quests

[Q9] Hospital, nurse: Obtain five Mandragora Roots from roaming monsters and bring them back. The Mandragora (found in the desert) has a 20% chance of dropping them. Mandrake and Hell Thought Tree (found inside mines) have a 33% chance.

Reward: Bangle of Rage (transmute it to the Force Edge sword in Cordia)

[Q10] Museum, archaeologist: Enter the museum (needs 100G) to meet the archaeologist and obtain the quest. In the Sun Temple, brave the fiery east wing and examine an inscription in the final chamber. (If the chamber is frozen, extinguish one of the flames in the west wing.) Re-enter the museum (needs 100G) and report your findings to the man. If you haven’t done the Q14 quest, the heat in the east wing drops your HP to 1 but doesn’t kill you.

Reward: Ice Sword

[Q11] City sublevels, suspicious doctor: Hunt down the extremely dangerous worm monster in the dunes, south of the Sun Temple. The worm boasts 4,500 HPs and is a late-game boss. You’re unlikely to kill it before reaching Endor. It uses the Sickening Odor attack each 7 turns, which inflicts all ailments in the book. You must respond with the Metabolism skill and a sip of Mineral Water. It has a Darkness-based attack too, so coming with anti-darkness gear is recommended. It is vulnerable to ice. Stunning attacks have 50% chance of succeeding.

Reward 1: Meteorite from the worm

Reward 2: Sun Stone from the suspicion doctor

[Q12] Company building, receptionist: Enter the Sandrite Mine (south of the Trading City) and defeat its boss to clear the monsters. The boss’s weakness is ice.

Reward 1: Diamond (from John)

Reward 2: Emerald (from head miner)

Reward 3: The company sells you valuable stones. Buy one Sandrite Ore immediately.

[Q13] Back-alley pub: To access the hidden den, go northwest of the Trading City, break one of the barrels, go under the sunshade (stripped red and white), and walk east along the northern wall. The man in the den asks you to bring him a Markid Liquor (1000G in Markid).

Reward: Frost Orb

In the final chamber of the fiery east wing of the Sun Template, you can obtain a Power Gloves that enables you to push boulders. With it, you can access the locked chests below the Trading City, in the Gidra Mountain Trails, and in Port Markid.

The oasis and the pixie

The oasis pixie upgrades her shop by one level when all of the following happens:

Fran spends a certain amount in the shop. The necessary expenditures for levels 2, 3, and 4 are 300G, 2000G, and 5000G.

Fran sleeps the night and revisit the shop.

Fran has visited Cordia (applies to level 4 only).

The level-2 shop sells Dried Meat, Potion, Power Gem, Warp Stone Fragment, Sewing Kit, Tent, Ignition Powder, Ice Crystals, Charged Stone, Holy Water, and Tainted Soil.

The level-3 shop sells Smoked Dried Meat, Potion, Power Crystal, Tent, Giant Pill, Iron Cream, Falcon Drink, Devil Horn, Soft Powder, and Spider Silk.

The level-4 shop sells Ultimate Dried Meat, Potion, Power Crystal, Revelatory Drop, Viper Drink, and Bangle of Thunder God.

5th area: Cordia’s dominion

The main attraction of the Cordia is the alchemist apprentice Norun, who can transmute items for you. Transmutation has a fix chance of failing, regardless of the item, so save the game first.

Enemies called Magical Jar may drop Diamonds (1% chance).

Earning money

You’ve had a rough journey, but you’ve reached Cordia’s port. Before proceeding with your primary objective, you need to improve Fran’s quality of life.

Go southwest, south, and southeast to reach Cordia’s security checkpoint.

Head east to Cordia’s capital city and activate its portal.

If you haven’t done so already, complete the Q12 side quest at the Sandra trading city.

Complete the Q24 side quest. (See below.) You need a Sandrite ore for this quest, but unless you’ve been exceedingly careless, you already have it.

It’s time to make money! Teleport to the Sandra trading city and purchase Gold Ores (3000G). Hopefully, you have a Warp Stone by now and teleportation doesn’t cost you anything. Teleport back and have the alchemy shop transmute your ore to Gold Ingot. (So, alchemists in this game transmute gold to gold? Funny!) Be sure to save the game between each five transmutations; Norun is bound to mess up. Sell your Gold Ingots for 3750G apiece. Continue buying ores and selling ingots until you have 90,000G.

Main quest

Now you can focus on Fran’s primary objective, which is to find the Sacred Flame of Water.

If you’ve obtained the Informal Knight outfit, put it on, so that denizens of the Cordia’s Capital treat you with respect. You can insure it by purchasing some Cloth. When the enemy hits you with a cloth-ripping attack, you lose one Cloth but your outfit remains intact.

Strongly recommended: Complete the Q21 quest and purchase the Éclair sword. If you don’t have Counter Gambit by now, complete the Q15 quest.

Enter the Cordia’s castle. With the Informal Knight outfit, you can enter through the main gate. Otherwise, you have to infiltrate the castle through sewers. (See the Q16 quest for details.) There are extra rewards for going through the sewers.

Visit the Parliamentary Office and talk to the minister.

With the minister’s permission in hand, visit the Cordia’s checkpoint and travel to the Sanctuary area. If you are at level 28, enemies will not attack you.

In the Altar of the Water Dragon 1F, obtain the Horn of a Mermaid from the Treasury chamber to the top right. This item allows you to remain underwater indefinitely.

Proceed to the Blue Room. After some underwater adventure, you’ll reach the Ceremonial Room. Save the game and go left, to open a chest and create a rope-ladder shortcut for yourself.

Once you are ready, go forth for the boss fight with the Emerald Serpent. Its weakness is lightning. It uses lightning and ice attacks. When it screeches, use Counter Gambit to protect yourself.

Side quests

[Q15] Castle, barracks, soldier

The soldier is looking for a suitable wife. You can find such a woman in the middle of Markid’s Central City, tending to a small patch of garden. Talk to the woman and report back.

Reward: The Counter Gambit scroll

[Q16] Benches (south), antique collector

The antique collector has lost his commemorative coin in the sewers.

Talk to the sailor in the pub, who reveals how to enter the sewers.

Break the barrels to the left side of the Cordia Castle entrance and walk under the sunshades until you see the trap door. (You can only interact with it after talking to the sailor.) Once you enter, you cannot leave without a Warp Stone Fragment.

Proceed south to the Sluice Control Room (although the actual route is not straight).

In the control room, drain the sewers via the red switch.

Set the blue switches into the following arrangement: Up, down, down, up.

Proceed further south and retrieve the key from the equipment warehouse.

Proceed all the way north (although the actual route twists) and go through the gray door.

Save the game and recover.

Defeat the boss, Sludge. It uses poisonous attacks, so you should have anti-poison gears. It is resilient to physical attacks but takes extra damage from fire.

Return the commemorative coin to the antique collector.

Reward: Thunder Orb

[Q18] Castle, banquet hall, gourmet noble

The gourmet nobleman, who seems taste-blind to me, requires three items: Queen Truffle, Adamant Caviar, and Dragon’s Tongue. This section shows you how to get the Adaman Caviar. To get the Queen Truffle and the Dragon’s Tongue, see Q17 under “7th area: Endor, the fallen realm” and Q19 under “8th area: Odelion and Death Mountain.”

To obtain the Adaman Caviar:

Complete the Cordia’s main quest. Be sure to obtain the Horn of a Mermaid.

Equip gears that give you at least 63% Ice resistance

Learn Lightning Stab, Revenge Zapper, or something that inflicts heavy damage. If you have to, buy the necessary scrolls and ingredients from the shops too.

Travel to the Water Dragon Alter

Roam underwater and look for a random encounter with Adamankeron. The highest encounter chance is in Mysteries, accessible from the Ceremonial Room, which held the sacred flame.

Report back, with Adaman Caviar in your inventory.

Rewards: Tri-Ankh (from the gourmet noble) and Adaman Panties (10% chance loot from Adamankeron)

[Q21] Crescent Island, fairy

Earlier on the Crescent Island, the fairy told you that her friend is late. Find her friend, the Water Spirit, in a forest enclosure south of Cordia’s capital. Talk to her twice, on Cordia and on the Crescent Island.

Rewards: You obtain Fairy Plumage, which is a garment, not accessory. In addition, Water Spirit starts selling unique items and weapons.

[Q24] Alchemy shop, Norun the apprentice

Bring her one Sandrite Ore. You can find it in chests. (I believe there is on such chest in the company building.) Otherwise, you need to complete Q12 and buy it from the mining company for 800G. You can also buy it for 20,000G from the black market below the city, but why?

Reward: Norun now accepts your transmutation requests. You can transmute gold ores to gold ingots for 750G profit. Minting Fairy Coins is another profitable possibility. Consult the transmutation section further down for other formulae. But please, save the game before ordering a transmutation. Norun might waste your precious raw material and give you nothing. In other words, she can’t always transmute gold to gold. Some alchemist!

[Q29] Supreme court, priest

The priest requires you to apprehend a man whose parole has expired.

Find the man in the left-hand side room of the inn.

Decide what to do: Letting him escape or resolutely apprehending him are both viable options. Accepting bribe and letting him go has a karmic penalty.

Report to the priest.

Reward: As reward, Fran receives Cordia’s treasury key. Using this key is an act of breaking and entering. It entails a minor karmic penalty that if you don’t mitigate, prevents you from seeing the true ending. In addition, if you get caught, there are severe penalties not worth facing, the worst of which is, again, not getting the true ending. You can use the Mirage Powder to avoid that.

6th area: Mercator penal colony

As mentioned above for quest Q29, the consequences of being arrested for larceny in Cordia is severe: losing the true ending and incarceration in the Mercator Prison on a remote island to the southeast. This guide will not cover that area. Just stay away from it.

7th area: Endor, the blighted realm

The word Endor originally appears in the bible. The Endor in this game was once green and lush, like Endor in Star Wars. Now, it is dry, barren, and withered, like the Endor (middle earth) in Lord of the Rings.

Main quest

Your next objective is the Sacred Flame of Darkness. But to get to that, you must go through the Ceres Monastery and the Lawless City.

The long journey to the Lawless City

From the Cordia’s capital, proceed east, south, and west to enter the Forest of Rot.

Go through the Forest of Rot. There are two exits: West and South. The west exit is long and dangerous. The south exit is much shorter but needs you to have obtained Magic Lantern, Power Gloves, and Horn of a Mermaid. There is a save point right where the route branches. Both routes have unique treasures, so I eventually came back and explored both after activating the monastery’s portal.

Once you cleared the forest, go north to reach the Ceres Monastery, where nuns are expecting you. The monastery has a portal. This is the right time to complete the Q23 side quest.

Talk to the monastery’s head priestess. She offers you the guest room. Rest there before talking to her again. This is mandatory for your progress.

Once you can leave the monastery, it is high time you created the weapon for the next stage of your adventure. There are two Grimoires of Light in the Forest of Rot. Transmute one of them into a Holy Knight’s Rapier.

Equip anti-fire gear and head south for the abandoned mine. To traverse the mine, you must first access the engine room and bring the power back online. This will enable you to ride the mine carts and exit the other side.

Once out of the mine, head all the way northwest and enter a small enclosure near the coasts, called Caverns. There are treasures waiting for you.

Head east and enter the Lawless City. As the name suggests, it is lawless. Trust no one and expect random encounters.

Go to the street-level pub and talk to the old man.

Go to the undercity and find the Junk shop. It’s on the second sublevel, west.

Buy two bombs.

Complete Q17 an Q25 quests right now for lucrative prizes.

Inquire about the “citizen” until you get the answer from an unknown source.

Visit your unknown source in the apartment building, 3rd floor. Talk to him thrice. (You’ll unlock a side quest too.)

This is right time to activate Q17, Q22, Q25, Q26, and Q28 side quests, if you haven’t done so already. (See below.) Once you are done, it’s time to make the final move on the Endor Castle.

The Endor Castle

Proceed east and continue the spiral path until you reach the Endor Castle. The path and the castle itself are infested with the undead. Equip the Holy Knight’s Rapier to deal with them. By now, you can have the Sun Sword or Astral Sword, but the Holy Knight’s Rapier inflicts more damage to the dark creatures of this region. The only better option, which I didn’t use, is the Kingsword Cordia.

Navigate the ruined town and enter the castle itself.

Once you are inside the castle, you must break four seals to unlock the path into the dimensional threshold. This means traversing four room and many teleportation pads. I’ll give you a few hints.

From the right-hand side door of the lower level, you can reach one of the seals, a switch that unlocks ladders for the upper level, and an encounter with the Reaper! (See Q26.)

From the left-hand side door of the lower level, you can reach one of the seals and the upper level.

The right-hand side door of the upper level takes you to the first Room of Truth. You’ll have to fight the Torture Mask at the central altar and then follow it into a mirror.1 Each correct mirror takes you to a new Room of Truth, with the same general layout but different debris and a new chest. In the third Room of Truth, you have to fight the Persona of Despair instead. The fourth Room of Truth has a teleportation pad on its altar and no mirrors.

The left-hand side door of the upper level takes you to the Subtle Grace room. After navigating a labyrinth of teleportation pads, you reach the seal. This room also contains the Panties of the Abyss. Remember, sometimes, the teleportation pad on which you land doesn’t take you to the teleportation pad from which you came.

Take the newly opened dimensional portal to the Sacred Flame of Darkness. You have to fight the King of Endor and two Imperial Guards. They are undead, so they are weak to the Holy element. Also, they are swordsmen, so the Parry skill works well on them. Watch out for their counterattacks.

Choosing the game’s ending [Q28]

The game has marked this important part as Side Quest 28. It decides which of the three endings you see.

First, complete all the side quests that you have started.

Next, talk to the “citizen,” (important). The “citizen” wishes to dismantle the local mafia. In exchange, he promises information about Fran. You can collect three pieces of “intelligence” that show up on his desk. They are not necessary, but they give you context for the story. To find them:

Visit the local inn to witness a scene of protection racket.

Talk to the skinhead bully southwest of the central square.

Visit the guest room of the Ceres Monastery and talk to one of the old mafia members having fled there.

Now, to dismantle the family:

Purchase the Jet-Black Assassin outfit from the junk vendor.

Win a number of fights in the underground arena until the recruiter appears under the ranking board. (See the Arena section below for more details.)

Talk to the recruiter and accept to join the mafia.

Enter the underground pub.

Go down to its sublevels and check the 3rd shelf from the right.

Infiltrate the newly discovered location.

Fight Barbatos, knowing that he escapes at the fifth turn.

Fight two mobs of henchmen. You’ll fight six enemies in two waves. Use your bombs.

Fight and defeat Barbatos. He is vulnerable to poison and the Darkness element.

To claim your reward, take the old key and travel to ruins of Endor. Enter the locked house. Go upstairs and find the hidden diary in the book shelves.

Onward

Travel to the abandoned mine.

Head south until you reach the straight east-west dual rails.

Board mine carts going west. You will eventually reach a dead-end tunnel branch that you can blast open with the bomb.

Exit the mine and head west for the Pirate Cove.

Enter the captain’s room to find Odelion’s map.

Optional: If you’ve obtained the captain’s key, open his vault. You have to jump into the water once.

Teleport to Cordia, travel to its port, and hire a ship to Odelion.

Side quests

[Q17] Cordia, castle, banquet hall, gourmet noble

The nobleman requires a Queen Truffle. To get it:

Reach the Lawless City in Endor.

You must buy a bomb for your main quest. Buy two instead.

Travel to Sandrite Mines in Sandra. (Be prepared to complete Q25 as well.)

On the 3rd floor, find the collapsed tunnel and clear it with your bomb.

Once inside the tunnel, Fran notices a strong smell. Go left to find the source of the odor near the edge of the water. Unlike everything else in this game, this red plant doesn’t shine. Interact with it. Fran lets you know that you have the right item.

Report back to the gourmet noble.

Reward: Sigma Drive

[Q22] Graveyard, old lady

She is missing her three sons. During your excursion into the Endor castle, you’ll meet them as undead soldiers. Collect their skulls and bring them back to the old lady.

Reward: Dark Orb

[Q23] Ceres Monastery, somber sister

Bring her a gold ingot. You can buy gold ore from the Sandra Trading City and have Norun in the Cordia’s alchemy shop transmute it to a gold ingot. Otherwise, you have to pay extra and buy one from the Lawless City.

Reward: Religious Regalia

[Q25] Crescent Island, water Spirit

Back on the Crescent Island, the water spirit asked you to bring an Orc. Now that you’ve reached Endor, you can complete this quest. Here, you must procure a bomb for your main quest. Buy an extra bomb and travel to Sandrite Mines in Sandra. On the 3rd floor, there is a collapsed tunnel that you can clear out with your bomb. Open it to meet the trapped Orc merchant. Talk to him. (While you are here, complete Q17 too.) Report back to the Water Spirit.

Rewards: You’ll obtain a Diamond. In addition, the Orc opens a shop selling high-end items, including Dark Orbs and Meteorites. You need Fairy Coins to buy them. Mint them after completing the Q24 quest. See the transmutation section of this guide for details.

[Q26] Lawless City, Apartment 4F, cult leader

During your excursion into the Endor castle, you can fight a Reaper. There is a fixed Reaper encounter in the Labyrinthian Library’s east wing. Reapers also appears as random encounters. The chance of encountering them in a Room of Truth is much higher. Kill a Reaper and bring its Death Mask to the cult leader. It is vulnerable to the Holy element and takes an additional 50% damage from it. It has a nasty habit of setting up Reflective Veils that fully reflect your attacks. Fortunately, they last one turn. Make sure you have higher agility, so that you attack first before the Reaper sets up the veil.

Reward: Moonstone

[Q27] Lawless City, Magic shop, alchemist

Whenever a transmutation in Cordia’s alchemy shop fails, you’ll receive Ashes. This alchemist asks you for three heaps of ashes.

Reward: Divine Hair Ornament

Why doesn’t Fran employ him for other, more meaningful transmutations?

Junk shop

Other than the much-needed bomb, the only thing else worth buying from the underground vendor in the Lawless City is a Jet-Black Assassin outfit. It unlocks the arena.

The Junk Shop’s lucky bags contain one of the following items randomly:

Dried Meat

Fairy Coin

Giant’s Bangle

Giant’s Treasure

Magician’s Hourglass (mislabeled as Assassin Ring)

Ninja Sash (mislabeled as Muffler of Wind)

Revelatory Drop

Scroll of Crescent Bane

Scroll of Cure Aura

Scroll of Lightning Stab

Scroll of Windmill

Tyrant Ring

Viper Drink

Arena

In the arena, you can fight thugs to increase you ranking. These fights are unrewarding. You have the option of taunting the enemy before the fight (“Performance”). Taunting has no effects on the combat itself or on your victory, but provokes tougher enemies for next fights. Also, if you lose a fight after taunting, your opponent will incur humiliation and karmic penalty upon you. So, if you want the true ending, don’t lose.

The top rank holder of the arena is the master swordsman Gotts. Defeating him rewards you the Master Crown. Fighting him with force is useless because he boasts a large HP pool, takes only 50% damage from all sources, can steal life with his Blood Weapon skill, and can counterattack. His powerful counterattacks are sure to kill Fran. However, all his attacks are sword-based, so the Parry skill can nullify them. It’s difficult to poison him, but that’s his only weakness.

Gear up for stamina and perhaps agility. You can pick the Eclipse sword, but be sure to bring Deadly Poison. Start the battle by casting Might Aura to counter his Power Up skill. After enchanting your weapon with poison, attack with two Windmill skills. This will likely poison him. Once poisoned, all you have to do is staying alive. Use Parry + Stand By each turn. He cannot cure the poison and dies eventually. Parrying consumes both Stamina and energy.

Misc.

The graveyard of the Lawless City is only accessible from sublevels.

Borrowing money from the local loan shark has dire consequences, even if you borrow 1G and be able to pay it back the next day. He cheats and Fran can do nothing about it. In fact, he can rob of you of all your belongings right before the final boss, forcing you to restart the game!

8th area: Odelion and Death Mountain

Main quest

Your objective in this region is to obtain the Sacred Flame of Life.

Head east, go through the acid ponds, and find your way to the Nameless Temple. (The acid inflicts damage but won’t kill Fran.) Enter and activate the portal.

Talk to the apostle waiting for your arrival. Unless you have accrued some karma, he’ll give you the Apostle Sword. It’s a powerful Holy-elemental sword, but by now, you can craft the more power Dragon Pain sword. Neither are required for the mandatory part of this quest.

Craft the Sylvana sword and equip it. Most enemies from here on out are vulnerable to ice.

After sleeping and restocking, exit the temple’s northern gate and head for the Death Mountain.

Instead of entering the Death Mountain’s gate, head further west, north across the acid ponds, east, and south to find a secret enclosure called Animal Trail under the clouds. There are treasure chests waiting for you. Return once you are done.

Travel through the Vulcanic Road (a long way) until you reach the Lava Tube.

The Lava Tube has no less than four exits: Three Vulcanic pools (one of which leads to the Dragon’s Nest; see Q19) and the Hades Grotto, your main destination.

From Hades Grotto, travel to the Dragon’s Ridge and the Heavenly Altar, where you can save your game and rest. There are two chests in the Hades Grotto, both in the middle of burning lava. Also, at the Hades Grotto or the Dragon’s Ridge, you have the highest chance (10%) of encountering the Premier Chest enemy. They have valuable loots: Orichalcum, Meteorite, and Diamond.

At the Heavenly Altar, you’ll have to fight Death Mountain’s final boss, Daedalus. This boss is vulnerable to poison. I managed to end the fight quickly: On the second turn I used Raging Bloom and he used a multi-hit skill. Several Raging Bloom counters came into effect and ended the battle.

With the battle over, you have the Sacred Flame of Life. It is time to make preparations for Misthorn and the game’s finale.

Side quest

[Q19] Cordia, castle, banquet hall, gourmet noble

The nobleman requires a Dragon’s Tongue. To get it:

Travel to the Death Mount and reach its Lava Tube.

Enter the southwestern Lava Pool.

Equip a weapon that can inflict Holy damage. I recommend Dragon Pain. (Look at the table below to see how to transmute it.)

Save the game.

Jump into the Dragon’s Nest. Be sure to investigate the skeleton to get a Spirit Talisman.

Look for a random encounter with Red Dragon and kill it. If the encounter didn’t occur, or didn’t end satisfactorily, you can reload the game.

The Dragon’s Nest is psychological game: The lava burns you and you only have 20% chance of encountering the dragon. The other enemies are weak enough that they die from a single Vanishing Edge skill. The dragon is immune to anything other than the Holy element. It won’t react for two turns, so take your time and heal if you need. A riskier approach is to let your health drop to 1 in the lava; once you encounter the dragon, hit it with four Revenge Zapper. You need to optimize your gears for this to work.

Rewards:

Sigma Drive (from the gourmet noble)

Dragon Horn (10% chance loot from the dragon): Use it in transmutation to obtain Dragon Panties and the Dragon Rim sword.

Orichalcum (1% chance loot from the dragon): Use in transmutation. There are better places to farm this item though.

9th area: Monad

The Q30 quest, “A Certain Witch” is the game’s ultimate side quest. It is the most difficult of all.

Once you’ve upgraded the fairy’s item shop to level 4 (which won’t happen until you visit Cordia), she gives you a broken compass and asks to search for the shopkeeper. To do so:

Complete Q24.

Ask Norun in the Alchemy shop to transmute your Broken Compass into Magic Compass.

Travel to the harbor and hire a ship for the new destination, the Unknown Island. This area has the same enemies as Odelion.

Touch the glyph on the wall to enter Monad Level 1.

As you enter, you notice two small rooms to the left and right sides of the entry point. They are elevators. Monad has 12 levels. There are checkpoints at levels 5 and 11. These elevators take you to those checkpoints. However, they are initially not powered. There are power plants in levels 1, 4, 6, 7, 9, 10, and 11. You need to activate them all.

Beware, enemies in Monad area are extremely dangerous. Do you remember the last boss, Daedalus? His angrier brother, Baphomet, is a random encounter in Monad!

Enemy name

Attacks

Affinities

Drops

Devil’s Fruit

Fire, ice, lightning; could self-destruct if below 95% HP.

Holy ×150%

Darkness ×50%

Poison ×50%

Lambda Drive (1%)

Pandora

Physical, darkness, fire, fever

Darkness ×50%

Holy ×50%

Poison ×50%

Orichalcum (1%)

Meteorite (1.3%)

Diamond (2%)

Iron Maiden

Holy, healing, buffs

Can reflect attacks when has AGI Up

Darkness ×150%

Ice ×50%

Holy ×50%

Death Mask (1%)

Mirror of Another World (10%)

Goblin Lord

Physical, blind

Poison ×300%

Trapezohedron (1%)

User of the Abyss

Fire, ice, lightning, drain stamina

Holy ×150%

Ice ×50%

Darkness ×50%

Shielded

Poison ×300%

Instant death ×50%

Necronomicon (1%)

Power Gem (5%)

Orc Lord

Physical, fire, debuff

Can charge up

Instant death ×40%

10-Sided Dice (2%)

Elven Underwear (2%)

Dark Knight

Darkness

Debuff + poison + paralysis

Can counter

Holy ×100%

Other elements ×50%

Stun 75%

Instant death ×40%

Paralysis ×30%

Poison ×0%

Scroll of Dark Fencer (1%)

Mirror of Another World (5%)

Crimson Goat

Physical, darkness

Doesn’t act for three turns

Holy ×105%

Darkness ×0%

Instant death ×0%

Paralysis ×0%

Poison ×0%

Stun ×0%

Scroll of Fatal Edge (1%)

Devil Horn (5%)

Baphomet

Physical, fire

Poison ×300%

Instant death ×40%

Meteorite (1%)

Giant Pill (5%)

Medusa

Physical: Multi-hit, high ATK, paralysis chance, susceptible to Parry

Fire ×150%

Instant death ×0%

Paralysis ×0%

Poison ×0%

Scroll of Adrenaline Rush (100%)

Magic Core

Physical, magical, fire, healing

Can debuff evasion and agility

Starts by inflicting stun + fever + blind + poison; repeats every 10 turns

Lightning ×125%

Poison ×0%

Instant death ×0%

Paralysis ×0%

Stun ×0%

Orichalcum (100%)

Dragon Horn (10%)

And finally, you meet the deadliest boss in the game, Rena, the witch. She was the protagonist the last Eclipseworks game. She has a deadly attack pattern:

Powerful shield; disappears after a couple of turns

Powerful fire attack

Powerful ice attack

Powerful lightning attack

Powerful Darkness attack

Powerful Holy attack, 3 hits

Magical meteor shower, 4×100 damage

Repeats steps 2 to 6

Gathers energy for next step, becoming susceptible to stun, paralysis, poison, and freezing

World-ending attack that ends the fight and probably the world around her

You must equip the following:

Eclipse sword (40% critical chance)

Adaman Panties (Ice immunity)

Dragon Horn (Fire immunity, +50 stamina) / Orichalcum (Fire immunity)

Bangle of Thunder God (Lightning immunity)

Bangle of Dark God (Darkness immunity)

Fighting strategy:

Cast the Power Up and the Soul Crush skills.

Each turn, use Wind Mill plus Stand By. (If you have Orichalcum instead of Dragon Horn, use Stand By instead. You need 100 Stamina for the next step.)

When she is about cast her holy attack, use Raging Bloom plus Stand By. This results in three salvos of powerful counterattacks that will likely end the fight. (If you can’t, use Counter Gambit and the Holy Water item.)

Cast Counter Gambit plus Stand By to stop the meteor shower from killing Fran.

The meteor shower inflicts 200 points of damage nonetheless. So, from now on, use Revenge Zapper plus Stand By each turn. Hopefully, you’ll defeat her.

If you couldn’t defeat her before she started gathering power, use a freezing or stunning attack, like Crescent Bane, Starbreaker, or Sonic Thrust.

Rewards: You’ll get the Witch Outfit and Naughty Book from Rena. Also collect the Wizard’s Memo. You can transmute Wizard’s Memo to Mastema, the most powerful sword.

Last area: Misthorn in crisis

Preamble

Travelling to Misthorn is going past the point of no return. If you need to fulfil the prerequisites for the true ending, this is your last chance. Fran needs to have a karma score below 50 and have remembered the fall of Endor. The last condition requires you to have defeated Vivian once before and completed the Q28 quest.

Once you are ready:

Embark on a ship bound for Misthorn.

Travel to the Remote Misthorn Village and meet the grandpa. If you’ve obtained the true ending, there is a long cutscene about the fall of Endor.

Meet Marco on your way out.

Travel to the Forest of Horn again and reach the Labyrinth of Abyss.

Save the game for the last time.

Enter the temple.

Penultimate boss

The penultimate boss is Vivian. She is weak against the Darkness element. She can use all five elements in her attacks. She starts by inflicting a powerful debuff, so counter with Power Up or Mineral Water. When her health drops to 45%, she erects a Dark Veil that reflects all Fran’s attacks from that point onward. Use attacks to which Fran is immune. For instance, equip a Bangle of Dark God before the battle and use Dragon Blood to enchant your sword with Darkness.

The true boss (true ending only)

The final, true boss, Erebus, is complicated. She is immune to physical attacks, poison, stun, paralysis, and instant death. She is initially not immune to any element, but each seven turns, she casts Arcane Change to block four elements plus physical attacks. You can clearly see which ones, so enchant your sword for the fifth element.

In her attacks, she only uses four elements: Fire, ice, lightning, and darkness. She has two non-elemental attacks. Both inflict 120 flat damages. Like Vivian, she can inflict debuffs. Her most devastating attack is Abyss Gate, which sets Fran’s health to one point! It is unstoppable. She uses this attack at turn 4 and every 10 turns after. She makes a showy display of preparing for this attack one turn in advance. This attack is a blessing in disguise. With Fran’s health as low as possible, her Revenge Zapper skill inflicts the highest damage. Hence, make sure you have enough stamina for Revenge Zapper and healing yourself in one turn. In my case, Revenge Zapper killed her.

Weapons

ID

Weapons

Damage

Perks

How to obtain

34

Legendary Sword

1

None

Junk Shop

1

Hunting Knife

4

None

Markid Armor Shop

2

Short Sword

8

None

Markid Armor Shop

3

Efreet Sword

10

Fire damage out

Tower of Yggdrasil;

Transmutation

5

Long Sword

10

None

Markid Armor Shop

4

Wildling’s Shotel

12

Poisoning chance +30%;

Hit chance -15%

Markid lottery

6

Cutlass

18

Critical hit chance +5%

Sandra Armory

7

Gladius

22

None

Sandra Armory

8

Misericord

22

Critical hit chance +5%

Sandra Armory

12

Assassin Saber

24

Poisoning chance +25%

2nd Class Cargo Hold

9

Flamberge

26

Critical hit chance +5%

Cordia Armory

11

Bastard Sword

30

None

Cordia Armory

32

Diamond Sword

30

Critical hit chance +20%

Transmutation

15

Claymore

32

Critical hit chance +5%

Cordia Armory;

Endor Weapons Shop

10

Ice Sword

34

Ice damage out

Transmutation;

Quest (Q10) reward

14

Holy Knight’s Rapier

36

Holy damage out

Transmutation

16

Lightning Sword

36

Lightning damage out

Transmutation

18

Great Sword

38

None

Endor Weapons Shop;

Marco, after returning to Mishorn

26

Eclair

38

Lightning damage out;

Critical hit chance +10%

Transmutation;

Elf Garden shop

13

Giant’s Knife

44

None

Altar of the Water Dragon Underwater

17

Saber of Gluttony

44

Darkness damage out;

Holy damage in ×150%

Transmutation

20

Last Claymore

44

Critical hit chance +5%

Endor Weapons Shop

19

Force Edge

48

Critical hit chance +10%

Transmutation

23

Kingsword Cordia

50

Holy damage out

Cordia’s Treasury

21

Apostle’s Sword

52

Holy damage out

Nameless Temple

33

Dragon Pain

57

Holy damage out;

Critical hit chance +15%

Transmutation

29

Astral Sword

58

Critical hit chance +20%

Transmutation

31

Siren

62

Poisoning chance +25%

Dantes’ Hidden “Warehouse”

24

Sun Sword

64

Fire damage out

Transmutation

25

Sylvana

64

Ice damage out

Transmutation

27

Darkbringer

70

Darkness damage out

Transmutation

28

Mastema

70

Critical hit chance +50%

Transmutation

30

Eclipse Sword

70

Critical hit chance +40%

Transmutation

22

Dragon Rim

77

Critical hit chance +30%

Transmutation

Armor

These numbers come directly from the game itself. Unless I am mistaken, Leather Skin offers better protection against poison than Mithril Tunic, Sailor’s Underwear, or Seeker’s Panties.

ID

Name

DEF

Perks

Obtain from

21

T-String

1

Stamina +10

Ceres Monastery’s dormitory under the bed

22

Sheer Panties

1

None

Divination Room drawers;

Junk Shop

1

Cotton Panties

2

None

Starting a new game;

Markid Armor Shop

2

Leather Skin

5

Poisoned chance ×25%

Markid Armor Shop

3

Leather Tank Top

8

Evasion +3%

Markid Armor Shop

4

Chain Mail

11

Stunned chance ×25%

Sandra Armory

5

Metal Plate

15

Stunned chance ×50%

Sandra Armory

6

Mithril Tunic

17

Poisoned chance ×50%

Sun Temple Requiem

7

Strange Skin

20

Fever chance ×25%;

Stunned chance ×25%

Cordia Armory

8

Sailor’s Underwear

22

Poisoned chance ×50%;

Fever chance ×50%

Pirate (2% chance)

9

Mirage Panties

25

Evasion +5%

Cordia Armory

10

Silk Panties

25

Stamina +10

1st Class Room 103

11

Ribbon Panties

27

Evasion +5%

Cordia Armory;

Endor Weapons Shop

23

Kongo Tank Top

28

Stamina +20

Transmutation

12

Loincloth of the Amazons

32

Stunned chance ×50%

Endor Weapons Shop

15

Elven Underwear

32

Evasion +5%

Elf Garden, Water Spirit;

Orc Lord (Monad, 2% chance);

Orc Battler (1% chance);

Orc Commander (2% chance);

Orc Elite (1% chance)

13

Seeker Panties

34

Poisoned chance ×50%;

Blinded chance ×50%

Endor Weapons Shop

25

Aristocratic Underwear

36

Holy damage in ×50%

Cordia Jewelry Store

14

Panties of the Abyss

38

Darkness damage in ×50%

Subtle Grace Room

17

Adaman Panties

38

Ice-proof;

Freeze-proof

Adamankeron (10% chance)

16

Loincloth of War Maiden

42

Holy-proof

Dragon Nest

24

Astral Panties

42

Lightning-proof;

Paralysis-proof

Transmutation

18

Ninja Underwear

44

Evasion +15%

Monad L5

20

Dragon Panties

46

Fire-proof;

Burn-proof

Transmutation

19

Underwear of the Aegis

52

Darkness-proof;

Blindness-proof

Transmutation

Accessories

Quest objects

Name

Perks

Quest

Amber Pendant

Nothing

Main

Prisoner Shackles

Disables gear change;

Disables skills and items use;

Physical damage in ×200%;

Magical damage in ×200%;

ATK, DEF, AGI ×75%

Main

Ruby Ring

Nothing

Q8

Broken Compass

Nothing

Q30

Assault group 1

Name

Perks

Travelers Charm

Blinded chance ×75%;

ATK +1

Shell Charm

Stunned chance ×75%;

DEF +1

Wooden Snake Carvings

DEF +1

Pig Rabbit Hair

Evasion chance +1%;

AGI +1

Beautiful Seashell

Critical hit chance +1%

Vitality Charcoal

Max HP ×102%;

Poisoned chance ×75%

Glass Bead

Max PP ×102%;

Fever chance ×75%

Assault group 2

Name

Perks

Power Water

Blinded chance ×75%;

ATK +2

Spirit Cord

Stunned chance ×75%;

DEF +2

Rabbit Band

Evasion chance +2%;

AGI +2

Flower Hair Ornament

Evasion chance +2%

Silver Earrings

Critical hit chance +2%

Monk Ring

Max HP ×103%;

Poisoned chance ×75%

Masterwork’s Mittens

Max PP ×103%;

Fever chance ×75%

Assault group 3

Name

Perks

Crystal of Power

Blinded chance ×75%;

ATK +3

Seeds of Patience

Stunned chance ×75%;

DEF +3

Sprinting Shoes

Evasion chance +3%;

AGI +3

Red Bow

Critical hit chance +3%

High Priest Ring2

Max HP ×104%;

Poisoned chance ×75%

Master Gloves

Max PP ×104%;

Fever chance ×75%

Assault group 4

Name

Perks

Hero’s Bangle

Blinded chance ×50%;

ATK +4

Star Charm

Stunned chance ×50%;

DEF +4

Fairy Plumage3

Evasion chance +4%;

AGI +4

Swordman’s Charm

Critical hit chance +4%

Priest’s Ring4

Max HP ×105%;

Poisoned chance ×50%

Ayano’s Cane

Max HP ×105% (not Max PP);

Fever chance ×50%

Assault group 5

Name

Perks

Tyrant Ring

Blinded chance ×50%

ATK +5

Giant’s Treasure

Stunned chance ×50%

DEF +5

Muffler of Wind

Evasion chance +5%

AGI +5

Assassin Ring

Critical hit chance +5%

Masamune

Critical hit chance +5%

Phoenix Feather

Max HP ×106%

Poisoned chance ×50%

Golden Necklace

Max PP ×106%

Fever chance ×50%

Specialized tactics group

Name

Perks

Foreign God’s Hair Ornament

ATK +7

DEF -7

Ancient Tortoise Shell

ATK -7

DEF +7

10-Sided Dice

Evasion chance +15%

Master Swordsman’s Earing

Critical hit chance +7%

Giant’s Incense

Max HP ×110%

Jade Pendant

Max PP ×110%

Sorcerer Ring

PP regeneration

Grimoires

Name

Perks

Grimoire of Fire

Add skill: Fire weapon

Fire damage in ×75%

Grimoire of Ice

Add skill: Frost weapon

Ice damage in ×75%

Grimoire of Lightning

Add skill: Thunder weapon

Lightning damage in ×75%

Grimoire of Poison

Add skill: Venom weapon

Poison-proof

Grimoire of Light

Add skill: Excalibur

Holy damage in ×75%

Grimoire of Darkness

Add skill: Slave Drain

Darkness damage in ×75%

Grimoire of Heaven & Earth

Add skill: Excalibur

Add skill: Slave Drain

Holy damage in ×75%

Darkness damage in ×75%

Necronomicon5

Add skill: Fire weapon

Add skill: Frost weapon

Add skill: Thunder weapon

Add skill: Venom weapon

Fire damage in ×50%

Ice damage in ×50%

Lightning damage in ×50%

Poisoned chance ×50%

Wizard’s Memo

Add skill: Fire weapon

Add skill: Frost weapon

Add skill: Thunder weapon

Add skill: Venom weapon

Add skill: Excalibur (Holy weapon)

Add skill: Slave Drain (Darkness weapon)

Elemental group 1

Name

Perks

Fire Talisman

Fire damage in ×75%

Burn-proof

Ice Talisman

Ice damage in ×75%

Freeze-proof

Lightning Talisman

Lightning damage in ×75%

Paralysis-proof

Darkness Talisman

Darkness damage in ×75%

Blindness-proof

Spirit Talisman

Fire damage in ×75%

Ice damage in ×75%

Lightning damage in ×75%

HP regeneration

Fairy Ring

Holy damage in ×75%

Angel Ring

Holy damage in ×75%

Silver Ring

Fire damage in ×75%

Ice damage in ×75%

Burned chance ×50%

Frozen chance ×50%

Elemental group 2

Name

Perks

Flame Orb

Fire damage in ×50%

Burn-proof

Frost Orb

Ice damage in ×50%

Freeze-proof

Thunder Orb

Lightning damage in ×50%

Paralysis-proof

Dark Orb

Darkness damage in ×50%

Blindness-proof

Meteorite

Fire damage in ×50%

Burn-proof

Sun Stone

Fire damage in ×50%

Burn-proof

Moonlight Stone

Ice damage in ×50%

Freeze-proof

Tri-Ankh

Holy damage in: ×50%

Darkness damage in ×50%

Lord of the Undead Ring

Holy damage in ×50%

Elemental group 3

Name

Perks

Orichalcum

Fire-proof

Burn-proof

Dragon Horn

Fire-proof

Stamina +50

Bangle of Fire God

Fire-proof

Burn-proof

Bangle of Ice God

Ice-proof

Freeze-proof

Bangle of Thunder God

Lightning-proof

Paralysis-proof

Bangle of Dark God

Darkness-proof

Blindness-proof

Giant’s Bangle

Holy-proof

Endurance group

Name

Perks

Bangle of Toughness

Stunned chance ×75%

Stamina +10

Spartan Bangle

Stunned chance ×50%

Stamina +30

Pikuchin Bangle

Stun-proof

Stamina +50

Dragon Horn

Fire-proof

Stamina +50

Auto-buff group

Name

Perks

Marathoner’s Hair Ornament

Stamina +10

AGI Up

Hermes Sandals

Stamina +20

AGI Up

EVA Up

Trapezohedron

ATK Up

DEF Up

AGI Up

Evasion UP

Debuff-proofing group

Name

Perks

Night Bell

Blindness-proof

Sanitizing Powder

Fever-proof

Sandrite Ore

Paralysis-proof

Horn’s Pressed Flower

Poison-proof

Eu de Toilette

Stun-proof

Diamond

Stun-proof

Emerald

Burned chance ×50%

Frozen chance ×50%

Paralyzed chance ×50%

Harpy Feather

Burned chance ×50%

Frozen chance ×50%

Paralyzed chance ×50%

Amber

Blinded chance ×75%

Gold Ore

Fever chance ×75%

Peridot

Poisoned chance ×75%

Ring of Immobility

Blinded chance ×75%

Fever chance ×75%

Poisoned chance ×75%

Stunned chance ×75%

Combined arms group

Name

Protection perk

Critical hit
chance

Evasion
chance

Stamina
regeneration

Death Mask

Darkness damage in ×50%

+50%

Omegadrive

Fire damage in ×75%

Burn-proof

+50%

Sigmadrive

Ice damage in ×75%

Freeze-proof

+30%

Master Crown

Lightning damage in ×50%

+20%

+20%

Lambdadrive

Lightning damage in ×75%

Paralysis-proof

Low

Twindrive

Lightning damage in ×50%

Paralysis-proof

Mid

Overdrive

Lightning damage in ×50%

Paralysis-proof

High

Thunderclap Earing

Lightning damage in ×75%

+7%

Queen’s Crown

Ice damage in ×75%

Lightning damage in ×75%

+5%

Proof of Graduation

+3%

+3%

Stardust Earing

Holy damage in ×75%

Darkness damage in ×75%

+5%

Peerless group

Name

Perks

Divine Hair Ornament

Inspiration tier +1

Bangle of Rage

Low counterattack chance

Nemesis Ring

High counterattack chance

Scroll group

Name

Perks

Scroll of Lightning Stab

Add skill: Lightning Stab

Scroll of Crescent Bane

Add skill: Crescent Bane

Scroll of Reversal Edge

Add skill: Reversal Edge

Scroll of Power Smash

Add skill: Power Smash

Scroll of Defensive Gambit

Add skill: Counter Gambit

Scroll of Vulcan Fang

Add skill: Vulcan Fang

Scroll of Sonic Thrust

Add skill: Sonic Thrust

Scroll of Windmill

Add skill: Windmill

Scroll of Revenge Stab

Add skill: Revenge Zapper

Scroll of Vanishing Edge

Add skill: Vanishing Edge

Scroll of Parry

Add skill: Parry

Scroll of Counter Sword

Add skill: Counter Sword

Scroll of Sacred Cross

Add skill: Sacred Cross

Scroll of Blood Weapon

Add skill: Blood Weapon

Scroll of Heat Drive

Add skill: Heat Drive

Scroll of Fatal Edge

Add skill: Fatal Edge

Scroll of Tempest Sword

Add skill: Tempest Sword

Scroll of Dark Fencer

Add skill: Dark Fencer

Scroll of Heal

Add skill: Heal

Scroll of High Heal

Add skill: High Heal

Scroll of Master Heal

Add skill: Master Heal

Scroll of Cure Aura

Add skill: Cure Aura

Scroll of Metabolism

Add skill: Metabolism

Scroll of Might Aura

Add skill: Might Aura

Scroll of Charge

Add skill: Charge

Scroll of Chakra

Add skill: Chakra

Scroll of Assault Stance

Add skill: Assault Stance

Scroll of Defense Shift

Add skill: Defense Shift

Scroll of Mirage Step

Add skill: Mirage Step

Scroll of Power Up

Add skill: Power Up

Scroll of Intimidation

Add skill: Intimidation

Scroll of Soul Clash

Add skill: Soul Clash

Scroll of Eagle Eye

Add skill: Eagle Eye

Scroll of Fighting Surge

Add skill: Fighting Surge

Scroll of Adrenaline Rush

Add skill: Adrenaline Rush

Scroll of Overload

Add skill: Overload

Skills

[Pending]

Transmutation

In the Cordia’s royal alchemy shop, Norun can transmute the items that you find in the Armor tab of your inventory, i.e., the items that you can equip in your “armor” and “accessory” slots.

Fairy Coins

The following items turn into five Fairy Coins:

Angel Ring

Bangle of Toughness

Death Mask

Emerald

Lord of the Undead Ring

Queen’s Crown

Silk Panties

Spartan Bangle

Amber turns into one Fairy Coin.

One-stage transmutations

Input

Output

Quick info6

Gold Ore (3,000 G)

Gold Ingot (3,750 G)

1

Broken Compass

Magic Compass

1

Grimoire of Fire

Efreet Sword

2~10~F

Fire Talisman

Efreet Sword

2~10~F

Flame Orb

Efreet Sword

2~10~F

Scroll of Vulcan Fang

Efreet Sword

2~10~F

Grimoire of Ice

Ice Sword

2~34~I

Ice Talisman

Ice Sword

2~34~I

Frost Orb

Ice Sword

2~34~I

Scroll of Crescent Bane

Ice Sword

2~34~I

Grimoire of Lightning

Lightning Sword

2~36~L

Lightning Talisman

Lightning Sword

2~36~L

Thunder Orb

Lightning Sword

2~36~L

Scroll of Lightning Stab

Lightning Sword

2~36~L

Grimoire of Light

Holy Knight Rapier

2~36~X

Sorcerer Ring

Holy Knight Rapier

2~36~X

Bangle of Thunder God

Éclair

2~38~L

Dark Orb

Saber of Gluttony

2~44~Y

Grimoire of Darkness

Saber of Gluttony

2~44~Y

Bangle of Rage

Force Edge

2~48

Hermes Sandals

Force Edge

2~48

Nemesis Ring

Force Edge

2~48

Masamune

Dragon Pain

2~57~X

Giant’s Bangle

Astral Sword

2~58

Bangle of Fire God

Sun Sword

2~64~F

Bangle of Ice God

Sylvana

2~64~I

Wizard’s Memo

Mastema

2~70

Bangle of Dark God

Darkbringer

2~70~Y

Dragon Panties

Dragon Rim

2~77

Dragon Horn

Dragon Panties

3

Sun Stone

Bangle of Fire God

4~F

Moonlight Stone

Bangle of Ice God

4~I

Omegadrive

Scroll of Adrenaline Rush

4

Sigmadrive

Scroll of Adrenaline Rush

4

Trapezohedron

Scroll of Fatal Edge

4

Divine Hair Ornament

Scroll of Fighting Surge

4

Spirit Talisman

Scroll of Power Up

4

Adaman Panties

Adaman Caviar

5

Peridot

Mirage Powder

5

T-String

Naughty Book

5

Sheer Panties

Naughty Book

5

Two-stage transmutations

Initial item

Intermediate item

Final product

Sun Stone

Bangle of Fire God

Sun Sword

Moonlight Stone

Bangle of Ice God

Sylvana

Dragon Horn

Dragon Panties

Dragon Rim

Limited permutations

The following items have random permutations from a unique, fixed pool:

Item

Permutation 1

Permutation 2

Permutation 3

Permutation 4

Diamond

Diamond Sword

Kongo Tank Top

Lambdadrive

Spirit Talisman

Meteorite

Astral Sword

Astral Panties

Twindrive

Necronomicon

Orichalcum

Eclipse Sword

Underwear of Aegis

Overdrive

Nemesis Ring

Wildly random, group 1

Input:

Once you reached the seal, it is possible to re-navigate each Room of Truth without fighting the enemy on the central altar, but only if you never step into a wrong mirror.

The High Priest Ring is, for some reason, inferior to the Priest Ring.

Not to be confused with a garment of the same name

The Priest Ring is, for some reason, better than the High Priest Ring.

“Necronomicon” or “Book of the Dead” is a fictional grimoire in stories of Howard Phillips Lovecraft (1890–1937). Many readers have believed it to be a real work.

From left to right: You transmutation priority, damage (in the case of weapons), and affinity codes. The latter could be F (fire), I (ice), L (lightning), X (Light, but L has already been taken), and Y (Darkness).

10-Sided Dice

Aristocratic Underwear

Astral Panties

Elven Underwear

Kongo Tank Top

Lambdadrive

Loincloth of War Maiden

Master Crown

Ninja Underwear

Overdrive

Panties of the Abyss

Pikuchin Bangle

Ring of Immobility

Stardust Earing

Tri-Ankh

Twindrive

Underwear of the Aegis

Output:

Royal Potion +1

Hydra Extract +1

Fairy Coin +5

Twilight Elixir +1

Wildly random, group 2

Input:

Assassin Ring

Darkness Talisman

Fairy Ring

Giant’s Treasure

Golden Necklace

Grimoire of Heaven & Earth

Grimoire of Poison

Harpy Feather

Loincloth of the Amazons

Marathoner’s Hair Ornament

Muffler of Wind

Necronomicon

Phoenix Feather

Ribbon Panties

Ruby Ring

Seeker Panties

Tyrant Ring

Output:

Ultimate Dried Meat +5

Witch Elixir +1

Viper Drink +1

Miracle Water +1

Fairy Coin +3 (2x chance)

Wildly random, group 3

Input:

Ancient Tortoise Shell

Ayano’s Cane

Chain Mail

Fairy Plumage

Foreign God’s Hair Ornament

Giant’s Incense

Hero’s Bangle

Master Swordsman’s Earing

Metal Plate

Mirage Panties

Mithril Tunic

Priest’s Ring

Sailor’s Underwear

Scroll of Blood Weapon

Scroll of Countersword

Scroll of Dark Fencer

Scroll of Fatal Edge

Scroll of Heat Drive

Scroll of Parry

Scroll of Revenge Stab

Scroll of Sacred Cross

Scroll of Tempest Sword

Scroll of Vanishing Edge

Scroll of Windmill

Silver Ring

Star Charm

Strange Skin

Swordman’s Charm

Thunderclap Earing

Output:

Smoked Dried Meat +3

Rare Potion +1

Power Crystal +1

Revelatory Drop +1 (2x chance)

Giant Pill +1

Fairy Coin +1

Iron Cream +1

Falcon Drink +1

Small Key +2

Wildly random, group 4

Input:

Beautiful Seashell

Cotton Panties

Crystal of Power

Eu de Toilette

Flower Hair Ornament

Glass Bead

High Priest Ring

Horn’s Pressed Flower

Jade Pendant

Leather Skin

Leather Tank Top

Master Gloves

Masterwork’s Mittens

Monk Ring

Night Bell

Pig Rabbit Hair

Power Water

Prisoner Shackles

Proof of Graduation

Rabbit Band

Red Bow

Sandrite Ore

Sanitizing Powder

Scroll of Adrenaline Rush

Scroll of Assault Stance

Scroll of Chakra

Scroll of Charge

Scroll of Counter Gambit

Scroll of Cure Aura

Scroll of Defense Shift

Scroll of Eagle Eye

Scroll of Fighting Surge

Scroll of Heal

Scroll of High Heal

Scroll of Intimidation

Scroll of Master Heal

Scroll of Metabolism

Scroll of Might Aura

Scroll of Mirage Step

Scroll of Overload

Scroll of Power Smash

Scroll of Power Up

Scroll of Reversal Edge

Scroll of Sonic Thrust

Scroll of Soul Clash

Seeds of Patience

Shell Charm

Silver Earrings

Spirit Cord

Sprinting Shoes

Travelers Charm

Vitality Charcoal

Wooden Snake Carvings

Output:

Dried Meat +3

Power Gem +3

Potion +1

Regen Herb +2

Small Key +1

Tent +2

Warp Stone Fragment +3

Swing Kit +3

Story (spoiler warning)

In this game, the hero and the villain are the same person – Fran!

Fran is the only survivor of the fall of Endor. She witnessed the collapse event that blighted the lush kingdom and swallowed its denizens. The catastrophe was too much for the psyche of the young child that she was. Devastated, she remained in a vegetative state for two years. Unbeknownst to everyone but Erebus, Fran developed dissociative identity disorder. Her psyche created a new identity called Vivian, named after Fran’s older, female friend who died in Endor.

One day, Fran came into possession of the real Vivian’s amber pendant, the only object to have survived the catastrophe. For a few days, Fran was gazing at it and muttering to herself. Her two distinct identities were fighting. The dominant identity, Fran, developed dissociative amnesia, repressing all knowledge of Endor, the old Vivian, and the new Vivian. Her memories were intact, but her psychological defense mechanism prevented their retrieval.

17 years after the fall of Endor, Fran visited the forbidden Labyrinth of Abyss. Unable to repress the truth with amnesia alone, she deliberately extinguished the flames.

In the so-called Good Ending, Fran remains oblivious to the truth, her memories permanently repressed. She “kills Vivian” during the final boss fight. Thus, Fran cures herself of her disorder, and saves the world. In the two other endings, however, Fran rediscovers her past. In both, Vivian survives the final battle because she is imaginary. She suggests Fran must let the world burn. In the Evil Ending, Fran, who has become degenerate during her journey, assents. Before dying, she dreams of her last day in Endor. That day ends blissfully but ends nonetheless. In the True Ending, Fran makes peace with the past and dissolves Vivian. Erebus emerges and fights Fran, only to suffer a resounding defeat. Thus, Fran saves the world permanently.

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