Part One: The War Arc.
This section is fairly linear, though there are some points that may seem confusing regarding where to go next. Here’s a basic guide of where to go and what to do, taking into account any erotic scenes you may miss along the way (I won’t include interactions with NPCs or enemies that aren’t important to the story’s progression, but please feel free to interact with them before heading to your next destination). Any notes pertaining to or related to erotic scenes will be highlighted for convenience:
After gaining control of Sera, enter the cave and eliminate all the soldiers. There should be a total of five soldiers in the cave, which you’ll have to fight in two battles: one at the entrance and one deeper in the cave.
After gaining control of Axe, head northeast of town, where you’ll see Sera and Keith behind some crates. There’s a small area you can enter, which will trigger an erotic scene. Leave the town and head west.
In the next town, you’ll find a house with a bright red roof. Enter it and talk to Sera inside.
After leaving the inn, head to the same house. Enter and approach the bedroom.
Leave the town to the south and head to the next town below.
Go to the mansion in the northern town and talk to the man behind the counter.
Climb the mountains and prepare the fireworks. A miniboss awaits you at the end, so please prepare accordingly.
Leave the town to the south. From here, there will be a town/port on the right, but you don’t need to enter it yet. Above this port is a hot spring; it should look like two brown squares overlapping each other. Once inside, use one of the entrances to the hot spring.
Exit the hot spring. This will lead you to a meeting with Valaam. Once he joins your group, talk to the man sitting alone in the upper left corner; he should have bluish hair. He’ll ask you to use the huge lamp on the right. This is important for progressing the story.
Climb up to the blue mansion above. Press the Z key on any part of the right lamp, and a staircase will appear to the right of it. Enter it to trigger the event.
Talk to the guard in front of the mansion.
Proceed through the dungeon. The staircase for further progress will be behind.
Exit the port on the other continent and head south to the next town.
Enter the bar.
Talk to the bar owner.
Talk to the man blocking the road at the top.
Spend the night at the inn for a day, then head up, as the path to the mountain should be clear. You can go left, where the previous man blocked the road, to witness an erotic scene, but this is optional.
Proceed through the mountain. Completing each quota will trigger a sex scene with the person who completed it. You can leave the area as many times as you like to reload enemies. Keith needs to kill a certain number of enemies. He must be in the party. Balaam needs his party to kill enemies with one hit a certain number of times. If all enemies are defeated on the first turn, it counts, regardless of who dealt the damage and if he is in the party. Jump off the ledge with the danger sign and exit.
Proceed through the cave. Completing each quota will trigger a sex scene with the person who completed it. You can leave the area as many times as you like to reload enemies. For Keith, you will need to defeat a certain number of enemies. For Balaam, place him at the front of your party using “Sort” in the main menu. He will need to defeat enemies a certain number of times on his own. Exit the cave from the opposite side.
Head straight towards the castle. Inside the building, head north into the garden and talk to the clown.
Return to the inn and select [Make Sera say “Put your dick in me”].
Exit King’s Landing and head into the mountains to the east.
Exit the church and leave the mountains. Then head north into the forest.
In the forest, you’ll be asked to defeat the end-game boss in a maximum of 20 turns. This includes all previous enemy encounters in the forest. Defeating the boss in under 20 turns will unlock an erotic scene.
After the cutscene, you can advance the story by talking to the elf near the boat. If you completed the previous quest, go up and left of the treehouse to watch an erotic scene. On the new continent, head to the nearby village.
Inside, head to the house in the northeast and talk to the old man behind the counter. Head to the building north of the village; there should be a bridge connecting it to the mainland.
Head northwest into the city.
After escaping the dungeon, leave the city and return to the Viscount’s village. Then return to his house.
Leave your room and work with the door above.
Head northeast. The village you’re looking for will be at the very end of this area.
Enter the house in the lower left corner. Then return to the merchant’s shop in the upper right corner, and then enter the house again.
After resting, head west from the village.
Head west from the village again.
Return to the village and enter the barracks, the building at the very top.
Take the boat just beyond the village and cross to the other bank, where you can enter the tent-like building.
Head east into the forest.
Inside, you’ll be given the choice of siding with Sera or Keith. If you choose Keith, you’ll experience an erotic scene; if you don’t choose Sera, you won’t. Head to the middle of the forest. After the cutscene, the cat will appear on a ledge in the upper right corner. A boss fight awaits, so be prepared. Exit the forest on the right and head towards the village located directly beyond. There’s a mansion on the right; entering it triggers a cutscene. After it ends, go upstairs and knock on the door on the left.
Go downstairs, where Keith will give you your next quest. If you exit the village on the right, go down until you see a building with a sign nearby.
After entering the building, talk to the man in the upper right corner; his name is Linus.
Exit the building and return to the village with Sera. She should be in the building where all the action takes place.
After talking with her, return to the newspaper building and talk to Kent.
Exit the building and head east, then south to the beach.
Exit the newspaper building and head west and down, where you’ll see a gray building. After entering, head west to the nearest village. After speaking with Samuel and the minister in the village, exit and head to the bridge west of it. There’s a boss there, and only Balaam can fight him, so prepare accordingly.
After you defeat him and return to the village, return to the bridge.
Head to the fortress next to the camp. Inside, you need to go to the middle of the second floor. A miniboss awaits you there, so be prepared.
Head west to the nearby town.
Talk to Sera, standing in front of the door of one of the houses. Then head to the building in the upper right corner, talk to the maid next to the stairs, and rest.
Head west to the next village. Once inside, go into the bar/tavern and talk to the man in the blue cap near the bookshelves. Then exit.
Proceed through the mountain. This is a regular dungeon, so don’t worry about rewards for the erotic scenes.
After completing this section, you’ll find yourself on a bridge where a knight and a couple of enemies await. THIS IS A BIG BOSS FIGHT. Stock up on supplies, level up, and prepare accordingly. There’s also a save and healing spot. Note that moving one space past the save point triggers an event, so save immediately.
Head to King’s Landing, northeast of the battle in Heaven.
Inside, head north into the garden and enter the castle. THIS IS A BIG BOSS FIGHT. Stock up on supplies, level up, and prepare accordingly.
You’ll be placed in a room with a ship to the right. Stock up on essential items, as you won’t be able to return after this.
From the island entrance, head upward. Along the way, there are pools of acid that can damage you, so avoid them if possible. Richard will be right above. THIS IS THE FINAL BOSS.
Defeating Richard and watching the epilogue of this section will automatically trigger a save that will launch Part Two!
Part Two: Normal Everyday Life.
This section has some freedom, but overall it’s fairly linear.
First, there’s a new system that offers you a choice of what to do each day:
Studying is a quick and easy way to access late-night sex encounters. It’s short, sweet, and doesn’t contain too much content.
Time with Sera consists essentially of small moments where Ex and Sera talk about their daily lives, ranging from discussing past relationships and current problems to simply how they act like a charming couple. This is also an option for late-night sex encounters. There are quite a few of them, so play them occasionally!
The exit leads to a menu with several options. You can go to the Publishing House to meet Kent, to the Plantation to meet the Viscount, to the Shop to buy items (one of which is needed for an erotic scene), or return home, which simply returns you to the previous menu. All options in this menu will result in Sera giving you her salary (1000G).
Watching Sera’s video leads to a unique erotic scene, but it is only available after purchasing a VCR from the Shop, which costs 15,000G.
To complete this section, you essentially only need to complete all the events at the Publishing House and the Plantation. You don’t need to find all the erotic scenes at night.
The sex scenes are available, and you don’t need to find the erotic scene with the VCR. However, if you want to explore all the scenes, keep in mind that after completing all the events at the publishing house and plantation, you won’t be able to do anything else and complete this part. Therefore, I recommend completing all the night scenes first, and also earning enough money for the VCR as quickly as possible before attempting to complete the other events.
About the night events:
There are three options to choose from:
Fondwork, Blowjob,
Real Sex.
During these events, you will have a limited amount of stamina, which determines the number of scenes available at a time. Additionally, you won’t be able to have sex with her unless you have birth control pills, which are limited in supply. Stamina-boosting pills and birth control pills can be purchased at the store for 500g each.
Each variant includes three to four scenarios that complement each other:
“Caress Her” has four erotic scenes, “Blowjob” has three, and “The Real Thing” has three. To advance to the next scene, you’ll likely have to play it at least four or five times, so there’s some grinding involved, though not as severe as in other games. You can skip dialogue with Ctrl.
Part Three: Aftermath
Part Three is very linear, and despite the promise of choice, it ultimately isn’t. For the most part, this part is a standard visual novel with erotic scenes and plenty of dialogue. However, in the final part of this part, you’re forced to play a “game” to find Sera and Lord Samuel. You must choose one of six rooms to find them, otherwise Sera will be forced to perform increasingly depraved sexual acts. You can select any room in any order, but you can’t enter the same room twice after you’ve already entered it. However, regardless of which room you choose, the events will unfold the same way, making this section completely linear, creating the illusion of choice for both Ex and you, the player!
Part Four: After the Events
This part is quite simple! It plays out like a normal visual novel; there are no choices or anything else to make! Just relax and enjoy!
Additional Content
After completing the main game, several options will become available to you.
First, you’ll be given access to the Memory Room, a place where you can replay all the events from the beginning. Each erotic scene has a title indicating what it relates to (e.g., “Seriously Injured Keith”).
Further north of the room, you’ll find Keith. After talking to him, you’ll learn the backstory of Sera’s stay with the Viscount and Kent, which isn’t shown or told in the main game, told from her perspective. There are five events with the Viscount and eight with Kent, all new!
You’ll also be given additional episodes, which could technically be called an epilogue. They’re similar to Part IV in that they’re a collection of new scenes where Sera has sex with Balaam and Batu while Ex remains at home. This is the final, true ending.
